


This is a bug right? I can't imagine z3r0x intentionally made it that way. I feel what I've been doing with the unit stats is more akin to what we've been seeing in films/TV shows pertaining to the Clone Wars: the Republic is stronger than the CIS but the CIS has countless inept droids.Īlso - for anyone who has played the Outer Rim Sieges GC: have you noticed that suddenly Clone trooper units (minus ARC Troopers) become unavailable after Tech 4? It happens both when you start the GC at Tech 4 and when you build up to it during the GC itself. CIS, Empire, Rebels, Republic) The Republic has been seperated into the following sub. I've gotten it to the point now where Acclamators will actually put up a worthy fight and a small fleet of Venators (6 or so) can take on quite a large CIS fleet. Galaxy At War, is a Star-Wars themed mod being built for GEM2. To hold me over till then I've just been messing with the stats of Republic and CIS units - nerfing and overpowering where necessary and when it best suits me (which is all the time). Thankfully, according to z3r0x update 1.2 will actually make the Easy AI "easy".

If you're someone like me who wants to throw a game on easy and expect it to be such it can be incredibly frustrating. The AI will destroy you no matter what difficulty you put it on and if dealing with such a challenge is your thing you're in heaven. ^I sort of agree with that, if I could make my own Eastern Front mod thread which was not lumped into a Company of Heroes one then I guess this has every right to exist.Īs I mentioned in the EaW thread - RaW is a masterpiece but it has some flaws.
